AI Insights · Timothy · October 2021
Top 5 Cat Games on iOS in Africa, Q3 2021
Discover the performance trends of the top 5 cat-themed games on iOS in Africa during Q3 2021, including download rates, revenue, and active user metrics.
In Q3 2021, the top 5 cat-themed games on iOS in Africa showed varied performance in terms of downloads, revenue, and active users. Here’s a closer look at the trends from Sensor Tower's data.
My Cat – Virtual Pet Games by Akita Limited Liability Company experienced fluctuating revenue, peaking at around $1.1K in late June and gradually declining to approximately $472 by the end of September. Weekly downloads saw a consistent decline from 82 in late June to 24 by the end of September. The game also saw a steady decrease in active users, from 1.3K in late June to 780 by the end of September.
My Talking Tom 2 from Outfit7 Limited showed a mixed trend in revenue, starting at $357 in late June, peaking at $458 in early July, and then fluctuating before ending at $386 in late September. Downloads were relatively stable, with a high of 6.3K in mid-July and a low of 2.7K in late August. Active users remained strong, starting at 41.5K in late June and maintaining around 40K towards the end of the quarter.
The Battle Cats by Ponos Corporation had a revenue peak of $614 in mid-September, with other weeks showing lower, fluctuating amounts. Downloads varied, reaching a high of 167 in mid-September and a low of 21 in early August. Active users were more stable, beginning at 231 in late June and ending at 251 by late September.
My Talking Angela, another game from Outfit7 Limited, showed a steady revenue decline from $343 in late June to $135 by the end of September. Downloads also declined from 3.8K in late June to 2.6K by the end of September. Active users saw a similar trend, starting at 52K and dropping to around 39.9K by the end of the quarter.
Talking Tom Gold Run, also by Outfit7 Limited, had a revenue peak of $805 in mid-July, with fluctuations leading to $274 by late September. Downloads were relatively stable, with highs around 2.9K in mid-July and lows of 1.7K in late September. Active users remained consistent, starting at 34.2K in late June and ending at 30.8K by the end of the quarter.
These insights were provided by Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.